When the more consumer oriented model comes (assuming things are successful) it will slot in at a lower price point, say $1000. While I think they’ll drop the price eventually on the Pro, maybe to start at $2000-$2500, it will be a few years. I agree with you about Apple cutting prices directly. They want to have ads and collect data, so kids under 13 aren't allowed on their platform, despite being very popular in that age group. Worse yet, they handicap themselves, their VR must be mobile, since they want to own the VR platform, so their PC support ends up lackluster, despite all the best VR content still being on PC. So they have a lot of gaming here, a bit social there and a bit of VR-as-desktop, but none of it is polished, lots of it isn't even functional and nothing is ever used to its full potential. Meta on the other side doesn't really know what they want, they have this vague vision of VR being big in the future and they want to secure their place in that future by throwing money at it. VisionPro is "just" a better monitor, everything else is optional and come later. They completely skipped any of the classic VR topics at their presentation. The difference between Apple and Meta is that Apple has a clear vision, they are building a device that works as full desktop replacement. Gaming was also not their idea, the gaming focus came from the original Oculus company they bought, they just have been unable to move past that. Horizon World doesn't seem to gain traction either, everybody is still doing VRChat. Nobody bought the QuestPro for social VR or for work-in-VR. Meta's focus on games right now is not by choice or by vision, but simply because that's the only VR product they have that actually sells. At their conferences over the last few years gaming gets a quick trailer show and than they go back talking about the Metaverse. Meta does not like gaming, they tried numerous times to move away from it and focus on social VR. They have stated that numerous times throughout the years. Meta is targeting one billion people in VR. You only comment on topics related to Facebook competition and say things close to “interesting feedback” and occasionally expose yourself with specific phrases like “Thanks for sharing, it's always interesting to hear these kind of anecdotes!” The narrative you’re spinning is nonsense.ĮDIT: You’re either Boz or a lieutenant judging by your comment history. Apple has reportedly spent $20 Billion while underpinning it with healthy growth and profits.įacebook shipped Quest 2 dev kits to partners that were physically disguised as clothing irons. They’ve sunk $40 Billion into this project with nothing to show. Their analysts will either attend, or read reports from reputable experts. This is simply a second degree demo to Wall Street investors. Meta has never showed off demo-able advanced R&D hardware publicly, even when they’ve had it, until now. You’re a bit biased if you think Meta is doing anything other than marketing here, just using a different tactic. Meta spend the last seven years building a portable Oculus Rift, and they succeeded at that, but despite billions in R&D they haven't really managed to advanced VR beyond that point. The whole thing, despite 5x the price, was firmly stuck at just being a slightly better Quest2. They forgot to include critical features like a depth sensor, they couldn't figure out what to do with the eye tracking in their software, face tracking wasn't a feature anybody wanted and reduced the battery dramatically when actually used, passthough cameras are a blurry mess, resolution is too low to work as actual desktop replacement, etc. The whole thing is getting shutdown little over six months after release. To subscribe to Final Cut Pro for iPad you must have an internet connection.> Meta has no real interesting in delivering anything other than a product they can ship to millions of people on day 1 at a low price pointĪhm, are we forgetting the QuestPro? Meta tried to build their "Apple headset", 5x the price of a Quest2 and loaded with all the R&D features they could find. Requires an iPad with Apple M1 chip or later and iPadOS 16.4 or later.
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